[heart game]
There is a click, a soft urging, almost whispered too soft to hear, but you can sense that you are being beckoned somewhere, lead to an elaborate open door with wood panels and great curls of gold leaf. You cannot see what is beyond the door, but it smells sour and sharp. Before you can turn over the thought of should you or shouldn't you, if you are the kind, there is a quiet push at your back and through the door you go . . .
Join #supersafe, because I like being misleading. When in doubt, use this for flower meanings if you character is the type . . .
Join #supersafe, because I like being misleading. When in doubt, use this for flower meanings if you character is the type . . .
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If you look around, you can see that you are standing on a half-circle veranda. The edge of the veranda spills easily into the grass as the ground dips down along a hill. Away from the edge, a comfortable corners seems to be drawn up with a chaise, a small table, and a bookshelf. Behind you, there is a great marble wall spanning the edge of the veranda with a door left open to whomever may wish to investigate . . .
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[heading for the bookshelf to investigate]
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[checks out the corner with the chaise, table, etc]
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[goes to the edge of the veranda to look out first...]
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[HELLO HEART FOLKS A BIG TOOTHY THING IS HERE NOW JUST FYI]
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[also heads for the bookshelf!]
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Well... let's go investigate the bookshelf first. ]
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In the center of the room, Vincent and Gilbert are seated upon a loveseat with the former leaning on the latter.
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this is super cute though; are they sleeping?]
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[heading right for them]
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Around the maze, you can see a wrought iron fence circling the outer edge of the garden. It breaks at parts, looking quite battered, but it envelopes the maze completely, and you can make out quite a few gates lining the edge. Getting to them may prove difficult, but if you use the advantage of your height upon the hill right now, then you should be able to find a way . . .
Well, some of the gates, at least. With a dry flap of wings, you may notice that the gate is being used as a perch for some interesting creatures. Directly ahead, a grizzly skeletal bird with a goat head is wrapped up in a red cloak. A stray breeze may carry a smell not unlike rotting flesh to your nose. To the left of the bird-like monster, a small mouse is curled up in itself with a turn key in its back. Somehow, it is managing to sleep upon its precarious perch. To the right of the two, there is a bound woman, if you can make out her figure, that is. Her eyes are covered, her arms are restrained, her legs almost fused together in her too-tight bindings, but her hair flows long and free.
Perhaps, you should be careful in your wanderings, hmm?
Oh, look, a map!
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[Heads into the maze, pointedly away from the woman and the horrifying bird abomination. Maybe towards gate 10?]
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[not approaching any closer, but staring down the void as the best she can from where she is]
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On the other side of the room, opposite the fireplace, is a bookshelf. It seems less daunting than the one on the veranda, but it's hard to tell from this distance. In between the chair and the bookshelf is a small gap of hardwood floor then a raised platform with a checkered pattern that seems to take up the whole of the grand room. There are many pieces from a chess set spread across the platform, though most of them have been knocked over, scattered with no pattern. Though, a solitary white king stands up at the center of the board. There are also many books scattered across the floor that likely belonged in the bookshelf, but where is order in this place, really?
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[curtsies!]
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